So I recently met Bruno Sinigaglio, the designer of the "in-final-stages" battalion scale Battle of the Bulge game "A Time for Trumpets." To make a long story short, he has offered us a chance to play the game at Winterfest: He's already sent me the rules and charts, and should the game not be released by then he'll ship us the only playtest copy in existence so we can give it a whirl.
While not strictly a playtest (the game is in final proofing), we have the chance to play this new system either hot off the presses, or immediately after release.
Why try a different Bulge game at all?
- Rules are CLEAR, CONCISE, and have had the complete attention of a competent developer. There are no cross-references to non-existent rules and the language has been carefully edited to minimize confusion.
Extensive playtesting for five years, with a designer who'll listen if you've got a point you can back up. Sinigaglio was a wargamer long before becoming a designer, and he's a humble, nice guy.
And that designer has some chops, being designer or co-designer of Battle of the Bulge (1981, AH) and Siege of Jerusalem, and being developer for Bitter Woods (in its 8th printing)